Dying Light – PC Game Review – Part 3/3


We have arrived at the conclusion, the third and final part of this lengthy review of the Zombie survival open-world sandbox game: Dying Light!

Let’s see what we got:

Summary, Grading and More

The polish game developer Techland, who’s responsible for the Dead Island franchise, managed to take that formula and give it an accurate kick in the pants. Zombies in this game don’t just waddle around and rely on sheer numbers. There are multiple types of zombies and each got their own strengths and weaknesses – making them a seriously formidable enemy.

The lush graphics mesh well with the gripping (though unoriginal) plot and sub-stories to give you an intense feeling of being a part of the post-apocalyptic game world. No one is safe, and any character might succumb to the virus, zombie attack, or simply be killed by the opposing faction forces. However, the game is quite linear for an open-world game, and that means auto-saves that bring you to the closest safe house and thus having to cover plenty of ground to return to your mission each time.

But in the end, I give this Zombie fest Dead Island young and muscle-y brother a grade of


Why? You can see many games of different genres these days and most of them show no or little originality just as Dying Light. But Dying Light takes elements we’ve seen in plenty previous games, and bakes them into a well oiled gaming experience that sucks you in.

Dying Light Minimum System Requirements


Core i5-2500 3.3GHz



Nvidia GPU

GeForce GTX 560


Radeon HD 6870


4 GB
Win 7 64Bit
Direct X
DX 11
HDD Space
40 GB

Yes, the system requirements are steep, and I wasn’t even sure my aging rig can actually run it, especially as my CPU wasn’t up to snuff, and my GPU is one generation behind the required AMD GPU.

But it seems that the requirements were an indication, not a “set in stone” kind of deal. My PC runs the game pretty decently, although I (naturally) have to set the Nvidia specific settings off, and the other settings to Medium instead of High to get an acceptable frame rate. The most important setting for game performance is view (or draw) distance. By default it will be set to maximum, but the lower you set it, the more responsive your game will get.

Here’s some freebies:

1. A nice juicy collection of Dying Light wallpapers – ranging up to and including the UltraHD level (2160p) – and thanks to Wallpaper Abyss By Alpha Coders!

Wallpaper sample. Be careful of Grandma!
Wallpaper sample. Be careful of Grandma!

2. Destiny style Loot Cave – and thanks to VG247.com for the helpful video:

Lastly, Here’s the official Dying Light Launch Trailer:

Now you can make your own educated decision as to whether you would like to acquire this game, or skip it!

I hope you had fun reading the lengthy review!


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